Omniamus

Every post you make
has its own price.

Not a subscription. Not ad revenue split ten thousand ways. One thing you made, sold to the people who wanted that one thing — and you're paid every time it sells.

Start posting → Free to join. Nothing to install. Web and Android.

What one post can pay

You could be earning $480 from each post you create — and more.

The same figures as the calculator on omniamus.com/earn. Each unlock costs a buyer cents, which is why that many people pay it — and the post keeps selling long after you've stopped thinking about it. That is the standard payout. On the first 100 posts, the first $500 a post makes goes to you untouched.

Open now

The first 100 posts, creators keep 100% of the first $500 in revenue.

Automatic. No form, no application, nobody approves anything — you post, and it applies. The first $500 that post makes is yours whole; past that it carries on selling at the normal share.

— of 100 claimed

Counted across everyone, not per person. When the hundred are gone, they're gone.

Why bother

Five reasons, and none of them are "build your personal brand".

01

You get paid per thing, not per follower

You don't need an audience of a hundred thousand before the maths works. One good post and one buyer is already a sale.

02

You never have to guess the price

A post opens at one cent and moves with demand — up while people are buying, back down when they stop. You don't set a number and live with being wrong about it.

03

Occasional work still earns

Subscriptions punish you for not posting. Here, something you made once can keep selling for years without you touching it again.

04

Buyers don't have to commit

Nobody signs up for a monthly plan to read one thing. They pay for the post. That's a much shorter distance between "interesting" and "bought".

05

Everything in one place

Digital files, physical goods, services, live video, and posts — one catalogue, one checkout, one payout. Not five platforms and five fees.

06

Your work can earn from other people's work

Make music, and every creator who uses it in their post pays you when theirs sells. More on that below.

How the price finds its level

You post it. The market does the rest.

You post a thing nobody has bought it yet $0.01
↓   people start buying
Word gets around demand is climbing rising
↓   it finds the level people will actually pay
It settles and drifts back down if interest fades market price

Which means the thing you thought was worth a dollar might be worth twenty, and you'd never have found out by guessing.

What to post

The mistake is thinking you need to make something new. Most of what sells is something you already have, already know, or already did for yourself.

Know-how

The thing people keep asking you

If three people have asked you how you do something, write it down once and stop answering it for free.

Know-how

The shortcut that took you two years to find

Not a course. One page. The part that would have saved you the two years.

Files

Your presets, templates, LUTs, settings

The camera profile, the spreadsheet, the Notion setup, the prompt that actually works. You built it for yourself. It works for other people too.

Files

Raw material other people can build on

Textures, brushes, fonts, 3D models, stock footage, sound effects, datasets. Made once, sold indefinitely.

Research

The comparison you did before buying something

You spent a weekend comparing nine options. The next person would rather pay two dollars than spend the weekend.

Research

Numbers nobody has gathered

Local prices, what things really cost, what a job actually pays, how long something took. Boring to collect, valuable to have.

Photos & video

Places that are hard to get to

Where you live, where you work, where you went. Somebody needs that shot and can't fly there.

Photos & video

The process, not the result

People pay more to watch something being made than to see the finished thing. Film the mess.

Skills

Twenty minutes of your attention

Look at their thing and tell them what's wrong with it. A review, a critique, a second opinion. That's a service, and it's priced like one.

Skills

Do the annoying part for them

The thing you find easy and everyone else finds tedious. That gap is the whole business.

Live

Work in public

Go live while you actually do the work. Not a lecture — the real thing, with the mistakes in it.

Things

What you make with your hands

Physical goods sit in the same catalogue as everything else. Same checkout, same payout, no second shop to run.

Make music. Get paid when other people use it.

This one is worth understanding properly, because there is no other place it works like this.

01

You make a track — a loop, a bed, thirty seconds of something that sits under a video. You post it.

02

Another creator picks it as the background for a post they're making. They don't pay upfront.

03

Their post sells. You're paid on their sale, because your music is part of what sold.

04

They post again with the same track. It sells again. You're paid again. You made the track once.

Musicians usually have to choose between giving work away for exposure and locking it behind a licence nobody reads. This is the third option: it spreads because it's free to use, and it earns because it's attached to everything it spreads to.

You already have something worth selling

It's probably sitting in a folder. Post one thing today and let the price find out what it's worth.

Start posting → Free to join. Web and Android.